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ShapeShapes are objects used to control mass and collisions.
Shape (Français)Les Shapes sont des objets pour contrôler les masses et les collisions.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
TextDrawable text.
TextBatchOne or more precalculated strings of text stored in a Drawable object.
TextureSuperclass for drawable objects which represent a texture.
ThreadA Thread represents a thread.
TransformObject containing a coordinate system transformation.
VideoA drawable video.
VideoStreamAn object which decodes, streams, and controls Videos.
WeldJointA WeldJoint essentially glues two bodies together.
WheelJointRestricts a point on the second body to a line on the first body.
WorldA world is an object that contains all bodies and joints.