Object (简体中文)
所有LÖVE类的父类
函数
注意:完整的列表请见此页面(i18n)英文版本,还在翻译,所以这里显示的函数不全
Object:release (简体中文) | 立即摧毁对象在 Lua 中的引用 | 11.0 |
子类
BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. | 0.9.0 | |
Body | Bodies are objects with velocity and position. | ||
ByteData | Data object containing arbitrary bytes in an contiguous memory. | 11.0 | |
Canvas | Off-screen render target. | 0.8.0 | |
ChainShape | A ChainShape consists of multiple line segments. | ||
Channel | An object which can be used to send and receive data between different threads. | 0.9.0 | |
CircleShape | Circle extends Shape and adds a radius and a local position. | ||
CompressedData | Byte data compressed using a specific algorithm. | 0.10.0 | |
CompressedImageData | Compressed image data designed to stay compressed in RAM and on the GPU. | 0.9.0 | |
Contact | Contacts are objects created to manage collisions in worlds. | ||
Cursor | Represents a hardware cursor. | 0.9.0 | |
Data | The superclass of all data. | ||
Decoder | An object which can gradually decode a sound file. | ||
DistanceJoint | Keeps two bodies at the same distance. | ||
Drawable | Superclass for all things that can be drawn on screen. | ||
DroppedFile | Represents a file dropped from the window. | 0.10.0 | |
EdgeShape | EdgeShape is a line segment. | ||
File | Represents a file on the filesystem. | ||
FileData | Data representing the contents of a file. | ||
Fixture | Fixtures attach shapes to bodies. | 0.8.0 | |
Font | Defines the shape of characters than can be drawn onto the screen. | ||
FontData | A FontData represents a font. | 0.7.0 | 0.8.0 |
Framebuffer | Off-screen render target. | 0.7.0 | 0.8.0 |
FrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 | |
GearJoint | Keeps bodies together in such a way that they act like gears. | ||
GlyphData | A GlyphData represents a drawable symbol of a font. | 0.7.0 | |
Image | Drawable image type. | ||
ImageData | Raw (decoded) image data. | ||
Joint | Attach multiple bodies together to interact in unique ways. | ||
Joystick | Represents a physical joystick. | 0.9.0 | |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. | 0.9.0 | |
MotorJoint | Controls the relative motion between two Bodies | 0.9.0 | |
MouseJoint | For controlling objects with the mouse. | ||
ParticleSystem | Used to create cool effects, like fire. | ||
PixelEffect | Pixel shader effect. | 0.8.0 | 0.9.0 |
PolygonShape | Polygon is a convex polygon with up to 8 sides. | ||
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. | ||
PulleyJoint | Allows you to simulate bodies connected through pulleys. | ||
Quad | A quadrilateral with texture coordinate information. | ||
RandomGenerator | A random number generation object which has its own random state. | 0.9.0 | |
Rasterizer | A Rasterizer represents font data and glyphs. | 0.7.0 | |
RecordingDevice | Represents an audio input device capable of recording sounds. | 11.0 | |
RevoluteJoint | Allow two Bodies to revolve around a shared point. | ||
RopeJoint | Enforces a maximum distance between two points on two bodies. | 0.8.0 | |
Shader | Shader effect. | 0.9.0 | |
Shape | Shapes are objects used to control mass and collisions. | ||
SoundData | Contains raw audio samples. | ||
Source | A Source represents audio you can play back. | ||
SpriteBatch | Store image positions in a buffer, and draw it in one call. | ||
Text | Drawable text. | 0.10.0 |
参考
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