FrictionJoint (Français)
Disponible depuis LÖVE 0.8.0 |
Ce-tte type n'est pas supporté-e par des versions plus anciennes. |
Un FrictionJoint (joint de friction) applique une friction à un Body (corps).
Constructeurs
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 |
Fonctions
FrictionJoint:getMaxForce | Gets the maximum friction force in Newtons. | 0.8.0 | |
FrictionJoint:getMaxTorque | Gets the maximum friction torque in Newton-meters. | 0.8.0 | |
FrictionJoint:setMaxForce | Sets the maximum friction force in Newtons. | 0.8.0 | |
FrictionJoint:setMaxTorque | Sets the maximum friction torque in Newton-meters. | 0.8.0 | |
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |
Supertypes
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