love.gamepadpressed
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick's virtual gamepad button is pressed.
Contents
Function
Synopsis
love.gamepadpressed( joystick, button )
Arguments
Joystick joystick
- The joystick object.
GamepadButton button
- The virtual gamepad button.
Returns
Nothing.
Example: print the MRU gamepad name
Track the most recently used gamepad and print its name when it changes. See also love.joystick.getGamepadMappingString for more detailed names; especially when using love.joystick.loadGamepadMappings.
local active_joystick
function love.gamepadpressed(joystick, button)
if joystick == active_joystick then
return
end
active_joystick = joystick
local name = joystick:getName()
local index = joystick:getConnectedIndex()
print(string.format("Changing active gamepad to #%d '%s'.", index, name))
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info