SpriteBatch
Using a single image, draw any number of identical copies of the image using a single call to love.graphics.draw(). This can be used, for example, to draw repeating copies of a single background image with high performance.
A SpriteBatch can be even more useful when the underlying image is a texture atlas (a single image file containing many independent images); by adding Quads to the batch, different sub-images from within the atlas can be drawn.
Constructors
love.graphics.newSpriteBatch | Creates a new SpriteBatch. |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
SpriteBatch:add | Adds a sprite to the batch. | ||
SpriteBatch:addLayer | Adds a sprite to a batch created with an Array Texture. | 11.0 | |
SpriteBatch:addq | Adds a Quad to the batch. | 0.9.0 | |
SpriteBatch:attachAttribute | Attaches a per-vertex attribute from a Mesh onto this SpriteBatch, for use when drawing. | 0.10.0 | |
SpriteBatch:bind | Binds the SpriteBatch to memory for more efficient updating. | 0.8.0 | 0.10.0 |
SpriteBatch:clear | Removes all sprites from the buffer. | ||
SpriteBatch:flush | Immediately sends all new and modified sprite data to the graphics card. | 0.9.2 | |
SpriteBatch:getBufferSize | Gets the maximum number of sprites the SpriteBatch can hold. | 0.9.0 | |
SpriteBatch:getColor | Gets the color that will be used for the next add and set operations. | 0.9.0 | |
SpriteBatch:getCount | Gets the number of sprites currently in the SpriteBatch. | 0.9.0 | |
SpriteBatch:getImage | Returns the image used by the SpriteBatch. | 0.8.0 | 0.10.0 |
SpriteBatch:getTexture | Gets the texture (Image or Canvas) used by the SpriteBatch. | 0.9.1 | |
SpriteBatch:set | Changes a sprite in the batch. | 0.8.0 | |
SpriteBatch:setBufferSize | Sets the maximum number of sprites the SpriteBatch can hold. | 0.9.0 | 11.0 |
SpriteBatch:setColor | Sets the color that will be used for the next add or set operations. | 0.8.0 | |
SpriteBatch:setDrawRange | Restricts the drawn sprites in the SpriteBatch to a subset of the total. | 11.0 | |
SpriteBatch:setImage | Replaces the image used for the sprites. | 0.7.2 | 0.10.0 |
SpriteBatch:setLayer | Changes a sprite previously added with add or addLayer, in a batch created with an Array Texture. | 11.0 | |
SpriteBatch:setTexture | Sets the texture (Image or Canvas) used for the sprites in the batch. | 0.9.1 | |
SpriteBatch:setq | Changes a sprite with a quad in the batch. | 0.8.0 | 0.9.0 |
SpriteBatch:unbind | Unbinds the SpriteBatch. | 0.8.0 | 0.10.0 |
Enums
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. | 0.8.0 |
Supertypes
See Also
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