Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mesh:flush + (Immediately sends all modified vertex data in the Mesh to the graphics card.)
- SpriteBatch:flush + (Immediately sends all new and modified sprite data to the graphics card.)
- Component + (Implementation of a component-based architecture)
- Skip list + (Implementation of a skip-list data structure.)
- In-Memory Audio Streaming + (In-memory [[Source]] "stream". Stores the encoded audio data and [[Decoder|decodes]] it from RAM.)
- love.graphics.shear (Português) + (Inclina o sistema de coordenadas.)
- love.hasDeprecationOutput (Italiano) + (Indica se LÖVE deve mostrare degli avvertimenti quando vengono usate funzionalità deprecate.)
- Source:isStatic (Español) + (Indica si la fuente es estático.)
- Source:isPaused (Español) + (Indica si la fuente está en pausa.)
- Source:isStopped (Español) + (Indica si la fuente se detiene.)
- Source:isLooping (Español) + (Indica si la fuente se repite.)
- SpriteBatchUsage (Français) + (Indication d'usage pour les [[SpriteBatch (Français)|macros de sprite]] et [[Mesh (Français)|maillages]].)
- Joystick:isGamepad (Français) + (Informe de la reconnaissance du Joystick en tant que gamepad.)
- Joystick:isConnected (Français) + (Informe si le Joystick est connecté.)
- love.keyboard.hasScreenKeyboard (Français) + (Informe si le clavier à l'écran est supporté.)
- love.keyboard.hasTextInput (Français) + (Informe si les évènements [[love.textinput (Français)|love.textinput]] (entrée texte) sont activés.)
- Source:play (Español) + (Inicia la reproducción de la Fuente.)
- ParticleSystem:start (Português) + (Inicia o emissor de partículas.)
- Thread:start (Português) + (Inicia o thread.)
- love.filesystem.init (Português) + (Inicializa o módulo love.filesystem, não se chama explicitamente.)
- love.filesystem.init (Français) + (Initialise love.filesystem, sera appelé en interne, ne devrait donc pas être utilisé explicitement.)
- love.filesystem.init + (Initializes love.filesystem, will be called internally, so should not be used explicitly.)
- ClientObject:Init + (Initializes the client object.)
- ServerObject:Init + (Initializes the server.)
- boipushy + (Input library)
- BezierCurve:insertControlPoint + (Insert control point after the i-th control point.)
- BezierCurve:insertControlPoint (Français) + (Insert un point de contrôle en tant que nouveau i-ème point de contrôle.)
- love (Indonesia) + (Inti modul yang mengandung modul-modul lainnya.)
- Quad:flip (Português) + (Inverte o Quad no sentido horizontal, vertical ou ambos.)
- arcLine + (It makes arc line without center lines)
- HooECS + (It's a full-featured Entity-Component-System framework for making games with Lua)
- Lovetoys + (It's a full-featured Entity-Component-System framework for making games with LUA. The original and only.)
- love.filesystem.lines (Português) + (Itera pelas linhas de um arquivo.)
- (File):lines (Português) + (Iterage por todas as linhas de um arquivo)
- (File):lines + (Iterate over all the lines in a file.)
- love.filesystem.lines + (Iterate over the lines in a file.)
- Ten Second War + (Iterative Tactical shooter)
- (File):lines (Deutsch) + (Iteriert über alle Zeilen einer [[File (Deutsch)|Datei]].)
- love.event.wait (Česky) + (Jako love.event.poll(), nicméně blokuje po dobu co je fronta událostí prázdná (neboli dokud se neobjeví událost ve frontě událostí).)
- Bubbles + (Jellyfish baby saving underwater romp.)
- love.audio.play (Français) + (Joue la source spécifiée.)
- JoystickHat + (Joystick hat positions.)
- GearJoint (Français) + (KConserve des [[Body (Français)|Body]] (corps) ensemble à la façon d'engrenages.)
- GearJoint + (Keeps bodies together in such a way that they act like gears.)
- DistanceJoint + (Keeps two bodies at the same distance.)
- Scancode + (Keyboard scancodes.)
- Fistul of Beef + (Killing bulls, with bulls)
- SensorType + (Kinds of sensors.)
- love.mouse.isVisible (Tiếng Việt) + (Kiểm tra xem liệu con trỏ có hiện hình không.)
- love.keyboard.isDown (Tiếng Việt) + (Kiểm tra xem liệu một phím nhất định đang bị nhấn hay không.)
- Object:typeOf (Tiếng Việt) + (Kiểm tra xem đối tượng có thuộc một kiểu nhất định hay không.)