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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "Apply torque to a body.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Event (Português)  + (Argumentos para love.event.push() e similares.)
  • Event  + (Arguments to love.event.push() and the like.)
  • Event (Français)  + (Arguments to love.event.push() and the like.)
  • Event (Česky)  + (Argumenty k love.event.push() a jí podobným.)
  • Event (Slovenský)  + (Argumenty pre funkciu love.event.push() a iné.)
  • SpriteBatch (Português)  + (Armazena uma geometria em um buffer e desenha em uma única chamada.)
  • luasort  + (Array sorting algorithms)
  • ParticleSystem:stop (Français)  + (Arrête l'émetteur de particule, remet à zéro le compteur de durée de vie.)
  • KeyColor  + (Associate keys with colors and press-hold them right in 30 seconds!)
  • Body:setUserData  + (Associates a Lua value with the Body.)
  • Joint:setUserData  + (Associates a Lua value with the Joint.)
  • Fixture:setUserData  + (Associates a Lua value with the fixture.)
  • Astray  + (Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games.)
  • Astray (日本語)  + (Astray は Lua による地下迷宮探求者およびローグ風ビデオゲーム向けの迷路、密室および地下迷宮生成用ライブラリです。)
  • love.physics.newRectangleShape (Português)  + (Atalho para criar um PolygonShapes retangular.)
  • Joint  + (Attach multiple bodies together to interact in unique ways.)
  • Joint (Português)  + (Attach multiple bodies together to interact in unique ways.)
  • Joint (Français)  + (Attache plusieurs [[Body (Français)|Body]] (corps) ensemble, afin d'interagir de façon unique.)
  • Mesh:attachAttribute (Français)  + (Attache un attribut de vecteur à ce maillage, depuis un autre maillage, afin de l'utilisé lors du tracé. Permet optionnellement des attributs par [[love.graphics.drawInstanced (Français)|instance]].)
  • SpriteBatch:attachAttribute (Français)  + (Attache un attribut par vecteur depuis un [[Mesh (Français)|maillage]] dans ce SpriteBatch, pour l'utilisation lors du tracé.)
  • SpriteBatch:attachAttribute  + (Attaches a per-vertex attribute from a [[Mesh]] onto this SpriteBatch, for use when drawing.)
  • Mesh:attachAttribute  + (Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. Optionally allows per-[[love.graphics.drawInstanced|instance]] attributes.)
  • love.sound.newDecoder  + (Attempts to find a decoder for the encoded sound data in the specified file.)
  • Thread:wait (Français)  + (Attend qu'un fil d'exécution se termine.)
  • enet.host:service (Français)  + (Attend que des [[enet.event (Français)|event]] (évènements), envoient ou reçoivent n'importe quel paquet préparé.)