PixelEffect:send
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Sends one or more values to a pixel effect using the specified name.
This function allows certain aspects of a pixel effect to be controlled by Lua code.
Contents
Function
Synopsis
PixelEffect:send( name, number )
Arguments
string name
- Name of the number to send to the pixel effect.
number number
- Number to send to the pixel effect.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, ... )
Arguments
string name
- Name of the array to send to the pixel effect.
number ...
- Numbers to send to the pixel effect as a vector. Up to four can be sent. These values can be accessed inside the shader via an array.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, values )
Arguments
string name
- Name of the vector to send to the pixel effect.
table values
- Numbers to send to the pixel effect as a vector. At least two and up to four can be sent. These values can be accessed inside the shader via a vector.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, matrix )
Arguments
string name
- Name of the matrix to send to the pixel effect.
table matrix
- 2x2, 3x3, or 4x4 matrix to send to the pixel effect. Using table form:
{{a,b,c,d}, {e,f,g,h}, ... }
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, image )
Arguments
string name
- Name of the Image to send to the pixel effect.
Image image
- Image to send to the pixel effect for use as extra data.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, canvas )
Arguments
string name
- Name of the Canvas to send to the pixel effect.
Canvas canvas
- Canvas to send to the pixel effect for use as extra data.
Returns
Nothing.
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