love.physics.newRevoluteJoint

Create a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

Function

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.

Returns

Joint joint
The new revolute joint.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with eachother.

Returns

Joint joint
The new revolute joint.

See Also


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