PixelEffect
Available since LÖVE 0.8.0 |
This type is not supported in earlier versions. |
A PixelEffect is used for hardware-accelerated pixel manipulation, also known as pixel shading. These effects are written in a language called GLSL (OpenGL Shading Language) and are used for a variety of nifty eye candies.
Some examples of possible effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!
Constructors
love.graphics.newPixelEffect | Creates a new PixelEffect. |
Functions
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
PixelEffect:getWarnings | Gets warning messages (if any). |
PixelEffect:send | Sends one or more values to the pixel effect. |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info