Shape
Shapes are objects used to control mass and collisions.
Every shape is either a circle or a polygon, and is attached to a Body.
Constructors
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
Functions
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Shape:destroy | Explicitly destroys the Shape. |
Shape:getBody | Get the body the shape is attached to. |
Shape:getBoundingBox | Gets the bounding box of the shape. |
Shape:getCategory | Gets the categories this shape is a member of. |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. |
Shape:getData | Get the data set with setData. |
Shape:getDensity | Gets the density of the Shape. |
Shape:getFilterData | Gets the filter data of the Shape. |
Shape:getFriction | Gets the friction of this shape. |
Shape:getMask | Gets which categories this shape should NOT collide with. |
Shape:getRadius | Gets the radius of the shape. |
Shape:getRestitution | Gets the restitution of this shape. |
Shape:getType | Gets a string representing the Shape. |
Shape:isSensor | Checks whether a Shape is a sensor or not. |
Shape:setCategory | Sets the categories this shape is a member of. |
Shape:setData | Set data to be passed to the collision callback. |
Shape:setDensity | Sets the density of a Shape. |
Shape:setFilterData | Sets the filter data for a Shape. |
Shape:setFriction | Sets the friction of the shape. |
Shape:setMask | Sets which categories this shape should NOT collide with. |
Shape:setRestitution | Sets the restitution of the shape. |
Shape:setSensor | Sets whether this shape should act as a sensor. |
Shape:testPoint | Checks whether a point lies inside the shape. |
Shape:testSegment | Checks whether a line segment intersects a shape. |
Enums
ShapeType | The different types of Shapes, as returned by Shape:getType. |
Supertypes
Subtypes
See Also
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