CircleShape
Circle extends Shape and adds a radius and a local position.
Constructors
love.physics.newCircleShape | Creates a new CircleShape. |
Functions
Body | Bodies are objects with velocity and position. |
ChainShape | A ChainShape consists of multiple line segments. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
CircleShape:getLocalCenter | Get the center of the circle in local coordinates. |
CircleShape:getPoint | Gets the center point of the circle shape. |
CircleShape:getRadius | Gets the radius of the circle shape. |
CircleShape:getWorldCenter | Get the center of the circle in world coordinates. |
CircleShape:setPoint | Sets the center point of the circle shape. |
CircleShape:setRadius | Sets the radius of the circle. |
Contact | Contacts are objects created to manage collisions in worlds. |
Data | The superclass of all data. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
EdgeShape | EdgeShape is a line segment. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
MouseJoint | For controlling objects with the mouse. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
ParticleSystem | Used to create cool effects, like fire. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
Quad | A quadrilateral with texture coordinate information. |
Rasterizer | A Rasterizer represents font data and glyphs. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
Shape | Shapes are objects used to control mass and collisions. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
Shape:computeAABB | Returns the points of the bounding box for the transformed shape. |
Shape:computeMass | Computes the mass properties for the shape. |
Shape:destroy | Explicitly destroys the Shape. |
Shape:getBody | Get the body the shape is attached to. |
Shape:getBoundingBox | Gets the bounding box of the shape. |
Shape:getCategory | Gets the categories this shape is a member of. |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. |
Shape:getChildCount | Returns the number of children the shape has. |
Shape:getData | Get the data set with setData. |
Shape:getDensity | Gets the density of the Shape. |
Shape:getFilterData | Gets the filter data of the Shape. |
Shape:getFriction | Gets the friction of this shape. |
Shape:getMask | Gets which categories this shape should NOT collide with. |
... further results |
Supertypes
See Also
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