love.physics.newPolygonBody
Available since LÖVE 12.0 |
This function is not supported in earlier versions. |
Creates a new Body with an attached PolygonShape.
This is a convenience constructor which effectively calls love.physics.newBody and love.physics.newPolygonShape.
The shape can have 8 vertices at most, and must be convex.
Contents
Function
Synopsis
body = love.physics.newPolygonBody( type, x1, y1, x2, y2, x3, y3, ... )
Arguments
BodyType type
- The type of the body.
number x1
- The x position of the first point, in world space.
number y1
- The y position of the first point, in world space.
number x2
- The x position of the second point, in world space.
number y2
- The y position of the second point, in world space.
number x3
- The x position of the third point, in world space.
number y3
- The y position of the third point, in world space.
number ...
- You can continue passing more point positions to create the object.
Returns
Body body
- The new Body with an attached PolygonShape. The body's world position is computed based on the geometric center of the given vertices, and the created shape's local origin is at that center point.
Function
Synopsis
body = love.physics.newPolygonBody( type, vertices )
Arguments
BodyType type
- The type of the body.
table vertices
- A list of vertices to construct the polygon, in the form of
{x1, y1, x2, y2, x3, y3, ...}
.
Returns
Body body
- The new Body with an attached PolygonShape. The body's world position is computed based on the geometric center of the given vertices, and the created shape's local origin is at that center point.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info