love.graphics.rectangle
Available since LÖVE 0.3.2 |
This function is not supported in earlier versions. |
Draws a rectangle.
Contents
Function
Synopsis
love.graphics.rectangle( mode, x, y, width, height, rx, ry, segments )
Arguments
DrawMode mode
- How to draw the rectangle.
number x
- The position of top-left corner along the x-axis.
number y
- The position of top-left corner along the y-axis.
number width
- Width of the rectangle.
number height
- Height of the rectangle.
Available since LÖVE 0.10.0
number rx (nil)
- The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.
number ry (rx)
- The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.
number segments (nil)
- The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.
Returns
Nothing.
Notes
Custom shaders may not work correctly since this function (and other functions that draw primitives) doesn't have UV coordinates associated in it.
Examples
Draw a rectangle at 20,50 with a size of 60x120
function love.draw()
love.graphics.rectangle("fill", 20,50, 60,120)
end
Draw a rotated rectangle
function drawRotatedRectangle(mode, x, y, width, height, angle)
-- We cannot rotate the rectangle directly, but we
-- can move and rotate the coordinate system.
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.rotate(angle)
love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner
-- love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle
love.graphics.pop()
end
local angle = 0
function love.update(dt)
angle = angle + dt * 1 -- Rotate at one radian per second.
end
function love.draw()
drawRotatedRectangle("fill", 150,150, 100,60, angle)
end
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