love.window.setVSync
Available since LÖVE 11.3 |
This function is not supported in earlier versions. |
Sets vertical synchronization mode.
Function
Synopsis
love.window.setVSync( vsync )
Arguments
number vsync
- VSync number: 1 to enable, 0 to disable, -1 for adaptive vsync, 2 or larger will wait that many frames before syncing.
Returns
Nothing.
Notes
- Not all graphics drivers support adaptive vsync (-1 value) and values more than 1 (vsync at other intervals). In that case, it will be automatically set to 1.
- Having vsync be a number larger than one means that the game will sync to the nearest whole number of the screen's refresh rate divided by the given number; e.g. on a 60 FPS screen, vsync being 2 means it'll run at 30 FPS, 3 means 15 FPS, etc.
- It is recommended to keep vsync activated if you don't know about the possible implications of turning it off.
- This function doesn't recreate the window, unlike love.window.setMode and love.window.updateMode.
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