love.filesystem.setIdentity
Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.
Contents
Function
Synopsis
love.filesystem.setIdentity( name )
Arguments
string name
- The new identity that will be used as write directory.
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
love.filesystem.setIdentity( name, appendToPath )
Arguments
string name
- The new identity that will be used as write directory.
boolean appendToPath (false)
- Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.
TRUE: results in searching source before searching save directory; FALSE: results in searching game save directory before searching source directory mounted archives.
Returns
Nothing.
Examples
Setting the game folder name
-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No:
love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")
Setting which to search first
--Search Source, then the save directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),true)
--Search Save directory, then the Source Directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),false)
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