ParticleSystem:getColors
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the series of colors applied to the particle sprite.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
Function
Synopsis
rgba1, rgba2, ..., rgba8 = ParticleSystem:getColors( )
Arguments
Nothing.
Returns
table rgba1
- First color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1).
table rgba2
- Second color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1).
table rgba8
- Eighth color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1).
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