love.joystick.getGamepadMappingString

Available since LÖVE 11.3
This function is not supported in earlier versions.

Gets the full gamepad mapping string of the Joysticks which have the given GUID, or nil if the GUID isn't recognized as a gamepad.

The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.

Function

Synopsis

mappingstring = love.joystick.getGamepadMappingString( guid )

Arguments

string guid
The GUID value to get the mapping string for.

Returns

string mappingstring (nil)
A string containing the Joystick's gamepad mappings, or nil if the GUID is not recognized as a gamepad.

See Also

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