love.graphics.clear
Clears the screen or active Canvas to the specified color.
This function is called automatically before love.draw in the default love.run function. See the example in love.run for a typical use of this function.
Note that the scissor area bounds the cleared region.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
In versions prior to 0.10.0, this function clears the screen to the currently set background color instead.
Contents
Function
Clears the screen to the background color in 0.9.2 and earlier, or to transparent black (0, 0, 0, 0) in LÖVE 0.10.0 and newer.
Synopsis
love.graphics.clear( )
Arguments
None.
Returns
Nothing.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Clears the screen or active Canvas to the specified color.
Synopsis
love.graphics.clear( r, g, b, a )
Arguments
number r
- The red channel of the color to clear the screen to.
number g
- The green channel of the color to clear the screen to.
number b
- The blue channel of the color to clear the screen to.
number a (1)
- The alpha channel of the color to clear the screen to.
Returns
Nothing.
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Clears multiple active Canvases to different colors, if multiple Canvases are active at once via love.graphics.setCanvas.
Synopsis
love.graphics.clear( color, ... )
Arguments
table color
- A table in the form of
{r, g, b, a}
containing the color to clear the first active Canvas to. table ...
- Additional tables for each active Canvas.
Returns
Nothing.
Notes
A color must be specified for each active Canvas, when this function variant is used.
Examples
Clear canvas before drawing
If the c-key is pressed the canvas will be cleared before drawing a new line on the screen.
local canvas = love.graphics.newCanvas()
local clear
function love.update()
-- Use an anonymous function to draw lines on our canvas.
canvas:renderTo( function()
if clear then
love.graphics.clear() -- Clear the canvas before drawing lines.
end
-- Draw lines from the screen's origin to a random x and y coordinate.
local rx, ry = love.math.random( 0, love.graphics.getWidth() ), love.math.random( 0, love.graphics.getHeight() )
love.graphics.setColor( love.math.random( ), 0, 0 )
love.graphics.line( 0, 0, rx, ry )
love.graphics.setColor( 1, 1, 1 )
end)
end
function love.draw()
love.graphics.draw( canvas )
end
function love.keypressed( key )
if key == "c" then
clear = not clear
end
end
See Also
- love.graphics.present
- love.graphics.setBackgroundColor
- love.graphics.setScissor
- love.graphics.setCanvas
- love.graphics
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