Mesh:getVertexAttribute
Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Gets the properties of a specific attribute within a vertex in the Mesh.
Meshes without a custom vertex format specified in love.graphics.newMesh have position as their first attribute, texture coordinates as their second attribute, and color as their third attribute.
Function
Synopsis
value1, value2, ... = Mesh:getVertexAttribute( vertexindex, attributeindex )
Arguments
number vertexindex
- The index of the the vertex to be modified (one-based).
number attributeindex
- The index of the attribute within the vertex to be modified (one-based).
Returns
number value1
- The value of the first component of the attribute.
number value2
- The value of the second component of the attribute.
number ...
- Any additional vertex attribute components.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info