love.graphics.getFrontFaceWinding

Available since LÖVE 0.11.0
This function is not supported in earlier versions.

Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.

This is designed for use in combination with Mesh face culling. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.

Function

Synopsis

winding = love.graphics.getFrontFaceWinding( )

Arguments

None.

Returns

VertexWinding winding
The winding mode being used. The default winding is counterclockwise ("ccw").

See Also


Other Languages