love.audio.newSource (Français)
Créer un nouvel objet Source à partir d'un fichier de son. Les objet Sources créés à partir d'objet SoundData sont toujours 'static'.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Fonction
Synopsis
source = love.audio.newSource( filename, type )
Arguments
string filename
- Le fichier contenant les données du son.
SourceType type
- Type de source (Streaming ou 'static').
Retour
Source source
- Un nouvel objet Source qui peut modifier ou jouer le son.
Function
Synopsis
source = love.audio.newSource( data )
Arguments
SoundData data
- The SoundData to create a Source from.
Returns
Source source
- A new Source that can play the specified audio. The SourceType of the returned audio is "static".
Function
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
Decoder decoder
- The Decoder to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Examples
Load background music and play it
bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)
Load a sound effect and play it
sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)
Load SoundData and create a Source
data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)
Load SoundData and create a Source
decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder)
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