SourceType
Types of audio sources.
A good rule of thumb is to use stream
for music files and static
for all short sound effects. Basically, you want to avoid loading large files into memory at once.
Constants
- static
- The whole audio is decoded.
- stream
- The audio is decoded in chunks when needed.
Available since LÖVE 11.0
- queue
- The audio must be manually queued by the user.
See Also
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