MotorJoint
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
Controls the relative motion between two Bodies.
Constructors
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 |
Functions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 | |
MotorJoint:getAngularOffset | Gets the target angular offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:getLinearOffset | Gets the target linear offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:setAngularOffset | Sets the target angular offset between the two Bodies the Joint is attached to. | 0.9.0 | |
MotorJoint:setLinearOffset | Sets the target linear offset between the two Bodies the Joint is attached to. | 0.9.0 |
Supertypes
See Also
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