WrapMode
How the image wraps inside a large Quad. In 0.9.0 this also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn.
Constants
- clamp
- Clamp the texture. Appears only once. The area outside the texture's normal range is colored based on the edge pixels of the texture.
- repeat
- Repeat the texture. Fills the whole available extent.
Available since LÖVE 0.9.2 |
This constant is not supported in earlier versions. |
- mirroredrepeat
- Repeat the texture, flipping it each time it repeats. May produce better visual results than the
repeat
mode when the texture doesn't seamlessly tile.
Available since LÖVE 0.10.0 |
This constant is not supported in earlier versions. |
- clampzero
- Clamp the texture. Fills the area outside the texture's normal range with transparent black (or opaque black for textures with no alpha channel.)
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