Mesh:getDrawRange
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
Gets the range of vertices used when drawing the Mesh.
Function
Synopsis
min, max = Mesh:getDrawRange( )
Arguments
None.
Returns
number min (nil)
- The index of the first vertex to use when drawing, or the index of the first value in the vertex map to use if one is set for this Mesh.
number max (nil)
- The index of the last vertex to use when drawing, or the index of the last value in the vertex map to use if one is set for this Mesh.
Notes
If the Mesh's draw range has not been set previously with Mesh:setDrawRange, this function will return nil.
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