Difference between revisions of "love.graphics.drawq"
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Draw a Quad with the specified Image on screen. | Draw a Quad with the specified Image on screen. | ||
== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
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{{param|number|ox (0)|Origin offset (x-axis).}} | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
{{param|number|oy (0)|Origin offset (y-axis).}} | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{New feature|0.8.0| | ||
{{param|number|kx (0)|Shearing factor (x-axis).}} | {{param|number|kx (0)|Shearing factor (x-axis).}} | ||
{{param|number|ky (0)|Shearing factor (y-axis).}} | {{param|number|ky (0)|Shearing factor (y-axis).}} | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 15:09, 20 October 2012
Draw a Quad with the specified Image on screen.
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
See Also
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