Difference between revisions of "love.filesystem.getIdentity"
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Gets the write directory for your game. | Gets the write directory for your game. | ||
Note that you can only get the name of the folder to store your files in, not the location. | Note that you can only get the name of the folder to store your files in, not the location. | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets the write directory for your game.}} | {{#set:Description=Gets the write directory for your game.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|love.filesystem.getIdentity}} | {{i18n|love.filesystem.getIdentity}} |
Revision as of 13:48, 5 June 2012
Available since LÖVE 0.8.1 |
This function is not supported in earlier versions. |
Gets the write directory for your game. Note that you can only get the name of the folder to store your files in, not the location.
Function
Synopsis
name = love.filesystem.getIdentity( )
Arguments
None
Returns
string name
- The new identity that will be used as write directory
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info