Difference between revisions of "WeldJoint"

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A WeldJoint essentially glues two bodies together.
 
A WeldJoint essentially glues two bodies together.
 
== Constructors ==
 
== Constructors ==
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::WeldJoint||Joint]]
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{{#ask: [[Category:Functions]] [[parent::WeldJoint||Joint]] [[Concept:Current]]
 
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Revision as of 16:02, 18 April 2012

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

A WeldJoint essentially glues two bodies together.

Constructors

love.physics.newWeldJointA WeldJoint essentially glues two bodies together.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
WeldJoint:getDampingRatioReturns the damping ratio of the joint.
WeldJoint:getFrequencyReturns the frequency.
WeldJoint:getReferenceAngleGets the reference angle.
WeldJoint:setDampingRatioSets a new damping ratio.
WeldJoint:setFrequencySets a new frequency.

See Also

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