Difference between revisions of "love.physics.newRevoluteJoint"

m
(Moved 0.8.0 variant to the top.)
Line 1: Line 1:
Create a pivot joint between two bodies.
+
Creates a pivot joint between two bodies.
  
 
This joint connects two bodies to a point around which they can pivot.
 
This joint connects two bodies to a point around which they can pivot.
  
 
== Function ==
 
== Function ==
 +
{{newin|[[0.8.0]]|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
+
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|Body|body1|The first body to connect with a Revolute Joint.}}
+
{{param|Body|body1|The first body.}}
{{param|Body|body2|The second body to connect with a Revolute Joint.}}
+
{{param|Body|body2|The second body.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 +
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|Joint|joint|The new revolute joint.}}
 
{{param|Joint|joint|The new revolute joint.}}
 +
 
== Function ==
 
== Function ==
{{newin|[[0.8.0]]|type=variant}}
+
{{oldin|[[0.8.0]]|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
+
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
Line 26: Line 29:
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
 
 
=== Returns ===
 
=== Returns ===
 
{{param|Joint|joint|The new revolute joint.}}
 
{{param|Joint|joint|The new revolute joint.}}
Line 34: Line 36:
 
* [[Constructs::RevoluteJoint]]
 
* [[Constructs::RevoluteJoint]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Create a pivot joint between two bodies.}}
+
{{#set:Description=Creates a pivot joint between two bodies.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.physics.newRevoluteJoint}}
 
{{i18n|love.physics.newRevoluteJoint}}

Revision as of 22:23, 9 April 2012

Creates a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )

Arguments

Body body1
The first body.
Body body2
The second body.
number x
The x position of the connecting point.
number y
The y position of the connecting point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

Joint joint
The new revolute joint.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.

Returns

Joint joint
The new revolute joint.

See Also


Other Languages