Difference between revisions of "ParticleSystem:setColors"
(Created for 0.8.0) |
(Added note about argument limits) |
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Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime. Color modulation needs to be activated for this function to have any effect. | Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime. Color modulation needs to be activated for this function to have any effect. | ||
− | Arguments are passed in groups of four, representing the components of the desired RGBA value. | + | Arguments are passed in groups of four, representing the components of the desired RGBA value. At least one color must be specified. A maximum of eight may be used. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., | + | ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 17: | Line 17: | ||
{{param|number|b2|Second color, blue component (0-255).}} | {{param|number|b2|Second color, blue component (0-255).}} | ||
{{param|number|a2|Second color, alpha component (0-255).}} | {{param|number|a2|Second color, alpha component (0-255).}} | ||
− | {{param|number| | + | {{param|number|r8|Eighth color, red component (0-255).}} |
− | {{param|number| | + | {{param|number|g8|Eighth color, green component (0-255).}} |
− | {{param|number| | + | {{param|number|b8|Eighth color, blue component (0-255).}} |
− | {{param|number| | + | {{param|number|a8|Eighth color, alpha component (0-255).}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 07:47, 6 February 2012
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime. Color modulation needs to be activated for this function to have any effect.
Arguments are passed in groups of four, representing the components of the desired RGBA value. At least one color must be specified. A maximum of eight may be used.
Function
Synopsis
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
Arguments
number r1
- First color, red component (0-255).
number g1
- First color, green component (0-255).
number b1
- First color, blue component (0-255).
number a1
- First color, alpha component (0-255).
number r2
- Second color, red component (0-255).
number g2
- Second color, green component (0-255).
number b2
- Second color, blue component (0-255).
number a2
- Second color, alpha component (0-255).
number r8
- Eighth color, red component (0-255).
number g8
- Eighth color, green component (0-255).
number b8
- Eighth color, blue component (0-255).
number a8
- Eighth color, alpha component (0-255).
Returns
Nothing.
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