Difference between revisions of "love.audio.newSource"
m |
m (Noted in description that you can also use SoundData and Decoder.) |
||
Line 1: | Line 1: | ||
− | Creates a new Source from a file. | + | Creates a new [[Source]] from a file, [[SoundData]], or [[Decoder]]. |
Sources created from SoundData are always static. | Sources created from SoundData are always static. | ||
{{newobjectnotice}} | {{newobjectnotice}} | ||
Line 57: | Line 57: | ||
* [[Constructs::Source]] | * [[Constructs::Source]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Creates a new Source from a file. | + | {{#set:Description=Creates a new [[Source]] from a file, [[SoundData]], or [[Decoder]]. |
}} | }} | ||
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.audio.newSource}} | {{i18n|love.audio.newSource}} |
Revision as of 15:55, 30 January 2012
Creates a new Source from a file, SoundData, or Decoder. Sources created from SoundData are always static.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
source = love.audio.newSource( file, type )
Arguments
string file
- The file to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( data )
Arguments
SoundData data
- The SoundData to create a Source from.
Returns
Source source
- A new Source that can play the specified audio. The SourceType of the returned audio is "static".
Function
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
Decoder decoder
- The Decoder to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Examples
Load background music and play it
bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)
Load a sound effect and play it
sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)
Load SoundData and create a Source
data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)
Load Decoder and create a Source
decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder)
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info