Difference between revisions of "PixelEffect"
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{{newin|[[0.8.0]]|080|type=type}} | {{newin|[[0.8.0]]|080|type=type}} | ||
− | A PixelEffect is used for hardware-accelerated pixel manipulation | + | A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding. |
− | + | Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more! | |
== Constructors == | == Constructors == |
Revision as of 02:23, 16 August 2011
Available since LÖVE 0.8.0 |
This type is not supported in earlier versions. |
A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!
Constructors
love.graphics.newPixelEffect | Creates a new PixelEffect. |
Functions
PixelEffect:getWarnings | Gets warning messages (if any). |
PixelEffect:send | Sends one or more values to the pixel effect. |
Supertypes
See Also
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