Difference between revisions of "love.physics"
(Removed wrong capitalisation from notice. "Love.physics" -> "love.physics") |
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Can simulate 2D rigid body physics in a realistic manner. | Can simulate 2D rigid body physics in a realistic manner. | ||
This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible. | This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible. | ||
− | {{notice| | + | {{notice|love.physics is not lightweight, and not even remotely simple to use. Its a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?). |
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.}} | If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.}} | ||
Revision as of 08:16, 31 May 2011
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Contents
Types
Body | Bodies are objects with velocity and position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Joint | Attach multiple bodies together to interact in unique ways. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Functions
love.physics.newBody | Creates a new body. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newWorld | Creates a new World. |
See Also
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