Difference between revisions of "Body:getLinearVelocity"
(Changed the book link to the English google, and fixed a spelling mistake ('page 136 or' -> 'page 136 of')) |
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* [[Body:getLinearVelocityFromWorldPoint]] allows you to specify the point in world coordinates. | * [[Body:getLinearVelocityFromWorldPoint]] allows you to specify the point in world coordinates. | ||
− | See [http://books.google. | + | See [http://books.google.com/books?id=g0-G2Dbk5vEC&lpg=PA250&ots=H6T6pJsOqu&dq=%22Essential%20Mathematics%20for%20Games%20and%20Interactive%20Applications%20local%20space&pg=PA136#v=onepage&q&f=false page 136 of "Essential Mathematics for Games and Interactive Applications"] for definitions of local and world coordinates. |
== Function == | == Function == |
Latest revision as of 00:46, 29 March 2011
Gets the linear velocity of the Body from its center of mass.
The linear velocity is the rate of change of position over time.
If you need the rate of change of angle over time, use Body:getAngularVelocity.
If you need to get the linear velocity of a point different from the center of mass:
- Body:getLinearVelocityFromLocalPoint allows you to specify the point in local coordinates.
- Body:getLinearVelocityFromWorldPoint allows you to specify the point in world coordinates.
See page 136 of "Essential Mathematics for Games and Interactive Applications" for definitions of local and world coordinates.
Function
Synopsis
x, y = Body:getLinearVelocity( )
Arguments
None.
Returns
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