Difference between revisions of "love.physics"
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== Types == | == Types == | ||
− | {{#ask: [[Category:Types]] [[parent::love.physics]] | + | {{#ask: [[Category:Types]] [[parent::love.physics]] [[Since::<071]] |
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| ?Description | | ?Description | ||
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== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::love.physics]] | + | {{#ask: [[Category:Functions]] [[parent::love.physics]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
* [[Tutorial:Physics]] | * [[Tutorial:Physics]] | ||
− | + | [[Category:Modules]] | |
+ | {{#set:Description=Can simulate 2D rigid body physics in a realistic manner.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics}} | {{i18n|love.physics}} |
Revision as of 17:54, 25 March 2011
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Contents
Types
Body | Bodies are objects with velocity and position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Joint | Attach multiple bodies together to interact in unique ways. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Functions
love.physics.newBody | Creates a new body. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newWorld | Creates a new World. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info