Difference between revisions of "Shape"

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Every shape is either a circle or a polygon, and is attached to a Body.
 
Every shape is either a circle or a polygon, and is attached to a Body.
 
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== Constructors ==
 
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{{#ask: [[Category:Functions]] [[Constructs::Shape]] [[Since::<071]]
Create a new shape with [[love.physics.newCircleShape]], [[love.physics.newPolygonShape]] or [[love.physics.newRectangleShape]].
 
 
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::Shape]]
 
 
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| default=None.
 
| ?Description
 
| ?Description
 
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{{#ask: [[Category:Functions]] [[parent::Object]]
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== Functions ==
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{{#ask: [[Category:Functions]] [[parent::Shape||Object]] [[Since::<071]]
 
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| ?Description
 
| ?Description
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== See Also ==
 
== See Also ==
 
* [[parent::love.physics]]
 
* [[parent::love.physics]]
* [[love.physics.newCircleShape]]
 
* [[love.physics.newPolygonShape]]
 
* [[love.physics.newRectangleShape]]
 
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=Shapes are objects used to control mass and collisions.
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{{#set:Description=Shapes are objects used to control mass and collisions.}}
}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Shape}}
 
{{i18n|Shape}}

Revision as of 17:47, 25 March 2011

Shapes are objects used to control mass and collisions.

Every shape is either a circle or a polygon, and is attached to a Body.

Constructors

love.physics.newCircleShapeCreates a new CircleShape.
love.physics.newPolygonShapeCreates a new PolygonShape.
love.physics.newRectangleShapeShorthand for creating rectangular PolygonShapes.

Functions

Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
Shape:destroyExplicitly destroys the Shape.
Shape:getBodyGet the body the shape is attached to.
Shape:getBoundingBoxGets the bounding box of the shape.
Shape:getCategoryGets the categories this shape is a member of.
Shape:getCategoryBitsGets the categories as a 16-bit integer.
Shape:getDataGet the data set with setData.
Shape:getDensityGets the density of the Shape.
Shape:getFilterDataGets the filter data of the Shape.
Shape:getFrictionGets the friction of this shape.
Shape:getMaskGets which categories this shape should NOT collide with.
Shape:getRadiusGets the radius of the shape.
Shape:getRestitutionGets the restitution of this shape.
Shape:getTypeGets a string representing the Shape.
Shape:isSensorChecks whether a Shape is a sensor or not.
Shape:setCategorySets the categories this shape is a member of.
Shape:setDataSet data to be passed to the collision callback.
Shape:setDensitySets the density of a Shape.
Shape:setFilterDataSets the filter data for a Shape.
Shape:setFrictionSets the friction of the shape.
Shape:setMaskSets which categories this shape should NOT collide with.
Shape:setRestitutionSets the restitution of the shape.
Shape:setSensorSets whether this shape should act as a sensor.
Shape:testPointChecks whether a point lies inside the shape.
Shape:testSegmentChecks whether a line segment intersects a shape.

Enums

ShapeTypeThe different types of Shapes, as returned by Shape:getType.

Supertypes

Object

Subtypes

CircleShape

PolygonShape

See Also


Other Languages