Difference between revisions of "love.physics.newPrismaticJoint"
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== See Also == | == See Also == | ||
* [[parent::love.physics]] | * [[parent::love.physics]] | ||
+ | * [[Constructs::PrismaticJoint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Create a prismatic joints between two bodies.}} | {{#set:Description=Create a prismatic joints between two bodies.}} | ||
− | + | {{#set:Since=000}} | |
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newPrismaticJoint}} | {{i18n|love.physics.newPrismaticJoint}} |
Revision as of 17:23, 25 March 2011
Create a prismatic joints between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Function
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
Returns
Joint joint
- The new prismatic joint.
See Also
Other Languages
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