Difference between revisions of "love.filesystem.setSource"
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Sets the source of the game, where the code is present, can only be called once, done automatically. | Sets the source of the game, where the code is present, can only be called once, done automatically. | ||
== Function == | == Function == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Sets the source of the game, where the code is present, can only be called once, done automatically.}} | {{#set:Description=Sets the source of the game, where the code is present, can only be called once, done automatically.}} | ||
+ | == Other Languages == | ||
+ | {{i18n|love.filesystem.setSource}} |
Revision as of 09:01, 5 January 2011
Sets the source of the game, where the code is present, can only be called once, done automatically.
Function
Synopsis
love.filesystem.setSource( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info