Difference between revisions of "love.audio.newSource"

m (actually I'm pretty sure that creating a Source from SoundData is actually "static": see src/scripts/audio.lua)
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{{#set:Description=Creates a new Source from a file.
 
{{#set:Description=Creates a new Source from a file.
 
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== Other Languages ==
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{{i18n|love.audio.newSource}}

Revision as of 19:33, 25 October 2010

Creates a new Source from a file. Sources created from SoundData are always static.

Function

Synopsis

source = love.audio.newSource( file, type )

Arguments

string file
The file to create a Source from.
SourceType type
Streaming or static source.

Returns

Source source
A new Source that can play the specified audio.

Function

Synopsis

source = love.audio.newSource( data )

Arguments

SoundData data
The SoundData to create a Source from.

Returns

Source source
A new Source that can play the specified audio. The SourceType of the returned audio is "static".

Function

Synopsis

source = love.audio.newSource( decoder, type )

Arguments

Decoder decoder
The Decoder to create a Source from.
SourceType type
Streaming or static source.

Returns

Source source
A new Source that can play the specified audio.

Examples

Load background music and play it

bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)

Load a sound effect and play it

sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)

Load SoundData and create a Source

data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)

Load SoundData and create a Source

decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder)

See Also

Other Languages