Difference between revisions of "Body:applyAngularImpulse"
m (Made it easy to understand this is used for rotating bodies) |
(ApplyForce is better for linear movement. This is about angular movement so I changed this to applyTorque) |
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Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum. Applying an angular impulse large enough will rotate the body. | Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum. Applying an angular impulse large enough will rotate the body. | ||
− | A body with with a larger mass will react less. The reaction does '''not''' depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use [[Body: | + | A body with with a larger mass will react less. The reaction does '''not''' depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use [[Body:applyTorque]]. |
== Function == | == Function == |
Latest revision as of 04:04, 1 October 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum. Applying an angular impulse large enough will rotate the body.
A body with with a larger mass will react less. The reaction does not depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use Body:applyTorque.
Function
Synopsis
Body:applyAngularImpulse( impulse )
Arguments
number impulse
- The impulse in kilogram-square meter per second.
Returns
Nothing.
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