Difference between revisions of "Joystick:getGamepadAxis"
m |
(→See Also) |
||
Line 40: | Line 40: | ||
* [[Joystick:isConnected]] | * [[Joystick:isConnected]] | ||
+ | * [[GamepadAxis]] | ||
* [[love.gamepadaxis]] | * [[love.gamepadaxis]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets the direction of a virtual gamepad axis.}} | {{#set:Description=Gets the direction of a virtual gamepad axis.}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|Joystick:getGamepadAxis}} | {{i18n|Joystick:getGamepadAxis}} |
Latest revision as of 11:49, 17 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the direction of a virtual gamepad axis. If the Joystick isn't recognized as a gamepad or isn't connected, this function will always return 0.
Contents
Function
Synopsis
direction = Joystick:getGamepadAxis( axis )
Arguments
GamepadAxis axis
- The virtual axis to be checked.
Returns
number direction
- Current value of the axis.
Examples
Move x and y values based on a gamepad thumbstick
function love.load()
x = 0
y = 0
p1joystick = nil
end
function love.joystickadded(joystick)
p1joystick = joystick
end
function love.update(dt)
-- Check if joystick connected
if p1joystick ~= nil then
-- getGamepadAxis returns a value between -1 and 1.
-- It returns 0 when it is at rest
x = x + p1joystick:getGamepadAxis("leftx")
y = y + p1joystick:getGamepadAxis("lefty")
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info