Difference between revisions of "love.filesystem.setIdentity"
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Note that you can only set the name of the folder to store your files in, not the location. | Note that you can only set the name of the folder to store your files in, not the location. | ||
== Function == | == Function == | ||
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
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=== Arguments === | === Arguments === | ||
{{param|string|name|The new identity that will be used as write directory.}} | {{param|string|name|The new identity that will be used as write directory.}} | ||
+ | {{New feature|0.9.0| | ||
{{param|boolean|appendToPath (false)|Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently. | {{param|boolean|appendToPath (false)|Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently. | ||
TRUE: results in searching source before searching save directory; | TRUE: results in searching source before searching save directory; | ||
FALSE: results in searching game save directory before searching source directory [[love.filesystem.mount|mounted]] archives.}} | FALSE: results in searching game save directory before searching source directory [[love.filesystem.mount|mounted]] archives.}} | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 14:17, 29 August 2021
Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location.
Contents
Function
Synopsis
love.filesystem.setIdentity( name, appendToPath )
Arguments
string name
- The new identity that will be used as write directory.
Available since LÖVE 0.9.0
boolean appendToPath (false)
- Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.
TRUE: results in searching source before searching save directory; FALSE: results in searching game save directory before searching source directory mounted archives.
Returns
Nothing.
Examples
Setting the game folder name
-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No:
love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")
Setting which to search first
--Search Source, then the save directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),true)
--Search Save directory, then the Source Directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),false)
See Also
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