Difference between revisions of "Fixture:setFriction"
(Use the same [] notation for range as other pages.) |
|||
Line 2: | Line 2: | ||
Sets the friction of the fixture. | Sets the friction of the fixture. | ||
− | Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 | + | Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. '''Range''': [0.0, 1.0] |
== Function == | == Function == |
Latest revision as of 00:54, 28 June 2021
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the friction of the fixture.
Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: [0.0, 1.0]
Function
Synopsis
Fixture:setFriction( friction )
Arguments
number friction
- The fixture friction.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info