Difference between revisions of "love.event.push"
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{{newin|[[0.6.0]]|060|type=function}} | {{newin|[[0.6.0]]|060|type=function}} | ||
Adds an event to the event queue. | Adds an event to the event queue. | ||
+ | |||
+ | See [[Variant]] for the list of supported types for the arguments. | ||
From [[0.10.0]] onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six. | From [[0.10.0]] onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six. | ||
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Latest revision as of 13:17, 17 July 2020
Available since LÖVE 0.6.0 |
This function is not supported in earlier versions. |
Adds an event to the event queue.
See Variant for the list of supported types for the arguments.
From 0.10.0 onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six.
Function
Synopsis
love.event.push( n, a, b, c, d, e, f, ... )
Arguments
Event n
- The name of the event.
Variant a (nil)
- First event argument.
Variant b (nil)
- Second event argument.
Variant c (nil)
- Third event argument.
Available since LÖVE 0.8.0
Variant d (nil)
- Fourth event argument.
Available since LÖVE 0.10.0
Returns
Nothing.
Examples
Available since LÖVE 0.8.0
function love.keypressed(k)
if k == 'escape' then
love.event.push('quit') -- Quit the game.
end
end
function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- Quit the game.
end
end
See Also
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