Difference between revisions of "love.timer.getFPS"
(Minor edit regarding wording and that FPS values are actually averaged and rounded.) |
m (fixed grammar and minor rephrasing to lead into a technical term better...) |
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− | Returns the current | + | Returns the current number of frames per second. |
== Function == | == Function == | ||
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{{param|number|fps|The current FPS.}} | {{param|number|fps|The current FPS.}} | ||
=== Notes === | === Notes === | ||
− | The returned value is an average of values taken over the last one second, and it is | + | The returned value is an average of values taken over the last one second, and it is one over what [[love.timer.getAverageDelta]] returns, otherwise known as the multiplicative inverse.<br>To get instantaneous frame rate values, use <code>1/love.timer.getDelta()</code>, or <code>1/dt</code> if in [[love.update]], with <code>dt</code> given as the parameter. |
== Examples == | == Examples == | ||
Display text at the top left of the screen showing the current FPS. | Display text at the top left of the screen showing the current FPS. |
Revision as of 17:13, 9 May 2020
Returns the current number of frames per second.
Contents
Function
Synopsis
fps = love.timer.getFPS( )
Arguments
None.
Returns
number fps
- The current FPS.
Notes
The returned value is an average of values taken over the last one second, and it is one over what love.timer.getAverageDelta returns, otherwise known as the multiplicative inverse.
To get instantaneous frame rate values, use 1/love.timer.getDelta()
, or 1/dt
if in love.update, with dt
given as the parameter.
Examples
Display text at the top left of the screen showing the current FPS.
function love.draw()
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
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