Difference between revisions of "love.timer.getFPS"
m (Removed bad advice) |
(Minor edit regarding wording and that FPS values are actually averaged and rounded.) |
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Line 1: | Line 1: | ||
− | Returns the current frames per second. | + | Returns the current amount of frames per second. |
== Function == | == Function == | ||
Line 10: | Line 10: | ||
=== Returns === | === Returns === | ||
{{param|number|fps|The current FPS.}} | {{param|number|fps|The current FPS.}} | ||
+ | === Notes === | ||
+ | The returned value is an average of values taken over the last one second, and it is the rounded multiplicative inverse of what [[love.timer.getAverageDelta]] returns.<br>To get instantaneous frame rate values, use <code>1/love.timer.getDelta()</code>, or <code>1/dt</code> if in [[love.update]], with <code>dt</code> given as the parameter. | ||
== Examples == | == Examples == | ||
Display text at the top left of the screen showing the current FPS. | Display text at the top left of the screen showing the current FPS. |
Revision as of 16:17, 9 May 2020
Returns the current amount of frames per second.
Contents
Function
Synopsis
fps = love.timer.getFPS( )
Arguments
None.
Returns
number fps
- The current FPS.
Notes
The returned value is an average of values taken over the last one second, and it is the rounded multiplicative inverse of what love.timer.getAverageDelta returns.
To get instantaneous frame rate values, use 1/love.timer.getDelta()
, or 1/dt
if in love.update, with dt
given as the parameter.
Examples
Display text at the top left of the screen showing the current FPS.
function love.draw()
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
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