Difference between revisions of "Body:applyAngularImpulse"
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
+ | * [[Body:applyLinearImpulse]] | ||
+ | * [[Body:applyTorque]] | ||
+ | * [[Body:getAngularVelocity]] | ||
+ | * [[Body:getAngle]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Applies an angular impulse to a body.}} | {{#set:Description=Applies an angular impulse to a body.}} | ||
{{#set:Since=080}} | {{#set:Since=080}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|Body:applyAngularImpulse}} | {{i18n|Body:applyAngularImpulse}} |
Revision as of 18:55, 25 November 2019
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum.
A body with with a larger mass will react less. The reaction does not depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use Body:applyForce.
Function
Synopsis
Body:applyAngularImpulse( impulse )
Arguments
number impulse
- The impulse in kilogram-square meter per second.
Returns
Nothing.
See Also
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