Difference between revisions of "CullMode"
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How [[Mesh]] geometry is culled when rendering. | How [[Mesh]] geometry is culled when rendering. | ||
Latest revision as of 12:43, 29 December 2018
Available since LÖVE 11.0 |
This enum is not supported in earlier versions. |
How Mesh geometry is culled when rendering.
Constants
- back
- Back-facing triangles in Meshes are culled (not rendered). The vertex order of a triangle determines whether it is back- or front-facing.
- front
- Front-facing triangles in Meshes are culled.
- none
- Both back- and front-facing triangles in Meshes are rendered.
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