Difference between revisions of "love.graphics.inverseTransformPoint"

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Converts the given 2D position from screen-space into global coordinates.
 
Converts the given 2D position from screen-space into global coordinates.
  
This effectively applies the reverse of the current graphics transformations to the given position. A similar [[Transform:inverseTransformPoint]] method exists for Transform objects.
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This effectively applies the reverse of the current graphics transformations to the given position. A similar [[Transform:inverseTransformPoint]] method exists for [[Transform]] objects.
  
 
== Function ==
 
== Function ==

Revision as of 22:31, 26 January 2018

Available since LÖVE 0.11.0
This function is not supported in earlier versions.

Converts the given 2D position from screen-space into global coordinates.

This effectively applies the reverse of the current graphics transformations to the given position. A similar Transform:inverseTransformPoint method exists for Transform objects.

Function

Synopsis

globalX, globalY = love.graphics.inverseTransformPoint( screenX, screenY )

Arguments

number screenX
The x component of the screen-space position.
number screenY
The y component of the screen-space position.

Returns

number globalX
The x component of the position in global coordinates.
number globalY
The y component of the position in global coordinates.

See Also


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